MOVING

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Moving

Here, we look at the ubiquitous Move action, and the various ways of affecting movement around the gameboard.

 

The Move Action

Miniatures most often move around by using the aptly named ‘Move’ action.
Miniatures can move in any direction (they don’t have to move in a straight line) up to three spaces, and they don’t have to use up all of their movement if you don’t want them to.

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Difficult and Impassable Terrain

The gameboard is often enhanced with scenic overlays, which can affects the distance you can move. For example, when crossing Difficult Terrain spaces, such as a stream or dense forest,  every space traversed counts as two spaces of movement. Some terrain, such as pits of lava or tall rocky pillars, are ‘Impassable’ – you cannot move through these spaces or land upon them, so you have to go around.

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Magical Movement

There are various ways in which a model can enhance their movement using spells and magical devices. Models with the ‘Fly’ trait, for example, (because they ride a Broom or have wings) ignore the negative effects of terrain, simply moving over the offending obstacles. The most stylish way to travel, however, is by teleportation – this can be achieved through the use of a very rare artefact, such as a Portkey, or by casting the Apparition spell. Apparition allows a wizard to move anywhere within 8 spaces of their original location, completely ignoring intervening terrain and models as they do so. Despite the nauseating after-effects of Apparition, some wizards consider it the only way to travel…

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